<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE solist SYSTEM "solist.dtd">
<solist>
<classes>
<performance name="MyPerformance"></performance>
<stage name="Spielfeld"></stage>
<actor name="Koordinator"></actor>
<prop name="Zelle"></prop>
<actionbutton name="FieldSize" type="ActionHandler" tooltip="Spielfeldgröße ändern" iconfilename="size24.gif"></actionbutton>
<actionbutton name="ChangeState" type="ClickHandler" tooltip="Zustand einer Zelle ändern" iconfilename="cell.gif"></actionbutton>
<actionbutton name="CellColor" type="ActionHandler" tooltip="Farbe der lebenden Zellen ändern" iconfilename="L-color24.gif"></actionbutton>
<actionbutton name="BackgroundColor" type="ActionHandler" tooltip="Farbe der toten Zellen ändern" iconfilename="T-color24.gif"></actionbutton>
<actionbutton name="ClearField" type="ActionHandler" tooltip="Spielfeld löschen" iconfilename="loeschen24.gif"></actionbutton>
</classes>
<activeperformance name="MyPerformance"></activeperformance>
<activestage name="Spielfeld"></activestage>
<activeactor name="Koordinator"></activeactor>
<generate name="Game-of-Life-Simulator"></generate>
<paradigma name="imperative"></paradigma>
</solist>

