<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE solist SYSTEM "solist.dtd">
<solist>
<classes>
<stage name="Territorium"></stage>
<actor name="Hamster"></actor>
<prop name="Mauer"></prop>
<prop name="Korn"></prop>
<other name="HamsterException"></other>
<other name="MaulLeerException"></other>
<other name="KachelLeerException"></other>
<other name="MauerDaException"></other>
<actionbutton name="Territoriumsgroesse" type="ActionHandler" tooltip="Territoriumsgröße ändern" iconfilename="size24.gif"></actionbutton>
<actionbutton name="LinksUm" type="ActionHandler" tooltip="linksum drehen" iconfilename="linksUm24.gif"></actionbutton>
<actionbutton name="KoernerInsMaul" type="ActionHandler" tooltip="Körner ins Maul legen" iconfilename="hamsterkorn24.png"></actionbutton>
<actionbutton name="KornSetzen" type="NewPropHandler" tooltip="Korn setzen" iconfilename="korn24.gif"></actionbutton>
<actionbutton name="MauerSetzen" type="NewPropHandler" tooltip="Mauer setzen" iconfilename="mauer24.gif"></actionbutton>
<actionbutton name="Loeschen" type="ClickHandler" tooltip="Kachel löschen" iconfilename="loeschen24.gif"></actionbutton>
</classes>
<activestage name="Territorium"></activestage>
<activeactor name="Hamster"></activeactor>
<generate name="Scratch-Hamster-Simulator"></generate>
<paradigma name="imperative"></paradigma>
</solist>

